Detect sequential cards
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parent
575b3ef340
commit
a97d2b9342
114
blackjack.py
114
blackjack.py
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@ -10,6 +10,18 @@ class InvalidCard(Exception):
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class InvalidSuit(Exception):
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class InvalidSuit(Exception):
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pass
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pass
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class NoMatchingCard(Exception):
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pass
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class ChangeSuit(Exception):
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pass
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class IllegalMove(Exception):
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pass
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class NotSequential(Exception):
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pass
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class Game(object):
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class Game(object):
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def __init__(self, deck, rules):
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def __init__(self, deck, rules):
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self.players = []
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self.players = []
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@ -81,6 +93,7 @@ class Game(object):
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last_card = self.playdeck.last_card
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last_card = self.playdeck.last_card
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print(f"Last card {last_card}")
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print(f"Last card {last_card}")
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if player == self.last_player:
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if player == self.last_player:
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print("Player is last player, setting special to False")
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special = False
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special = False
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is_playable = self.rules.is_playable_on(last_card, card, special=special)
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is_playable = self.rules.is_playable_on(last_card, card, special=special)
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print("Card is playable", is_playable)
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print("Card is playable", is_playable)
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@ -95,17 +108,18 @@ class Game(object):
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last_card = self.playdeck.last_card
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last_card = self.playdeck.last_card
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for index, card in enumerate(cards):
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for index, card in enumerate(cards):
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print("Combination iter", index, card)
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print("Combination iter", index, card)
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# Special cards only active on last card
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is_playable = self.rules.is_playable_on(last_card, card, special=False)
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if index == len(cards)-1:
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print("We are checking the last card")
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special = True
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else:
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special = False
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is_playable = self.rules.is_playable_on(last_card, card, special)
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if not is_playable:
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if not is_playable:
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return False
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raise IllegalMove
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if index != 0:
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is_sequential = self.rules.is_sequential(last_card, card)
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if not is_sequential:
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raise NotSequential
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last_card = card
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last_card = card
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self.play_card(player, card)
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for card in cards:
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self.play_card(player, card)
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if card == self.rules.change_suit:
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raise ChangeSuit
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class Player(object):
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class Player(object):
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@ -146,6 +160,7 @@ class SetOfCards(object):
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self.cards.remove(mycard)
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self.cards.remove(mycard)
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print(f"Returned {mycard} and amended cards: {self.cards}")
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print(f"Returned {mycard} and amended cards: {self.cards}")
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return mycard
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return mycard
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raise NoMatchingCard
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def __str__(self):
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def __str__(self):
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return str(self.cards)
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return str(self.cards)
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@ -267,9 +282,16 @@ class Rules(object):
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return True
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return True
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return False
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return False
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def is_playable_on(self, bottom_card, card, special, combination=False):
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def is_sequential(self, last_card, card):
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print(f"Is playable on {bottom_card} {card}")
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print("Sequential", last_card, card)
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is_one_above = card.val.numeric_value == last_card.val.numeric_value + 1
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print("is one above", is_one_above)
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is_one_below = card.val.numeric_value == last_card.val.numeric_value - 1
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print("is one below", is_one_below)
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return is_one_below | is_one_above
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def is_playable_on(self, bottom_card, card, special):
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print(f"Is playable on {bottom_card} {card}")
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if special:
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if special:
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if bottom_card in self.specials_power:
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if bottom_card in self.specials_power:
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print("Bottom card in specials all")
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print("Bottom card in specials all")
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@ -439,37 +461,45 @@ while 1:
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text = input("~> ")
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text = input("~> ")
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parsed_cards = text.split(",")
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parsed_cards = text.split(",")
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print("Parsed", parsed_cards)
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print("Parsed", parsed_cards)
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cards_to_play = []
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try:
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for card in parsed_cards:
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cards_to_play = list(map(Card, parsed_cards))
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if len(card) == 0:
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print("Cards to play", cards_to_play)
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print("Invalid card")
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played = game.play_combination(current_player, *cards_to_play)
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continue
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# if len(cards_to_play) == 1:
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print("Parsed card iter", card)
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# if len(card) == 0:
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try:
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# print("Invalid card")
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card_to_play = Card(card)
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# continue
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print("Card to play", card_to_play)
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# card_to_play = Card(card)
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except InvalidCard:
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# print("Card to play", card_to_play)
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print("Invalid card:", card)
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#
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continue
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# print(f"Attempting to play {card_to_play}")
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if card_to_play not in current_player.hand.cards:
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# played = game.play_card(current_player, card_to_play)
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print(f"Card is not in your hand: {card_to_play}")
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# if not played:
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continue
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# print("Illegal move!")
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print(f"Attempting to play {card_to_play}")
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# continue
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played = game.play_card(current_player, card_to_play)
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except ChangeSuit:
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if not played:
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suit = None
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print("Illegal move!")
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while not suit:
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continue
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new_suit = input("Enter a new suit: #> ")
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if card_to_play == game.rules.change_suit:
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try:
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suit = None
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suit = Suit(new_suit)
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while not suit:
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except InvalidSuit:
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new_suit = input("Enter a new suit: #> ")
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print(f"Suit {new_suit} is not valid, please select S, H, D or C")
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try:
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continue
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suit = Suit(new_suit)
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print(f"Changing last card of {game.playdeck.cards[-1]} to {suit}")
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except InvalidSuit:
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game.playdeck.cards[-1].suit = suit
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print(f"Suit {new_suit} is not valid, please select S, H, D or C")
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except InvalidCard:
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continue
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print("Invalid card:", card)
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print(f"Changing last card of {game.playdeck.cards[-1]} to {suit}")
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continue
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game.playdeck.cards[-1].suit = suit
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except IllegalMove:
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print("Illegal move!")
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continue
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except NoMatchingCard:
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print("You don't have this card!")
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continue
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except NotSequential:
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print("Combination is not sequential!")
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continue
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if len(current_player.hand.cards) == 0:
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if len(current_player.hand.cards) == 0:
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print(f"Player {current_player} wins!")
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print(f"Player {current_player} wins!")
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